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scifi, space: capital ships ... we've attacked them, flown them, built them,
ran around in them ...
Usually in different games though and I've yet to play a game that unifies
these aspects.
What I have in mind is a game that has you running around on a complete
capital ship. If the ship gets hit by another the respective section
might become impassable or you might have to repair something there.
The ship getting boarded by another means you gotta run there and fight
the attackers.
The subsystems of the ship would have to be simulated in a somehwat
logical if abstract fashion so the different parts of the ship have meaning
and destruction/occupation has different effects.
A typical star-trek sole undiscovered crewmember against an occupying force
might fit in there as well, with computer control etc. simulated to
some degree etc.
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