enelin / enemy lines - computer game series
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by r. pikrin - pi_raph a t yahoo com
when i want to write a quick game, try something new, experimentation ...
so emphasis is put on getting experience with technics and themes, a fast release cycle and playable games.
features, polish and getting everything right are not considered all that important. but i do plan to further polish older parts where considered worthwhile (probably el7 next).
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enelin ten abstract topdown shooter - enemies are created from segments that define their behaviour. |
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enelin eight Scifi 3d-shooter. Blast your way through walls and enemies with your shuttle |
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enelin seven first person shooter against planes |
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enelin six 3d navigation with reduced visual information. |
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enelin five 2d spaceship dogfight |
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enelin four very simple futuristic racing game |
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enelin three semi-abstract first person 3d-shooter |
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enelin two stationary 3d-shooter |
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enelin one simple abstract 2d shooter game |
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